Demo of GIS and spatial library routines for Windows.

written by Mark Quadling and Henley Quadling, 1994.

This is a demo of software we developed for use in
Zimbabwean game reserves. The demo allows you to 
simulate a ground or an aerial census in a simulated
game reserve which features spatially varying topography, 
vegetation and complex animal distributions. The 
simulation is realistic, using vector based GIS 
techniques and non-uniform random generators. This 
enables biologists to explore different censusing 
strategies without having to resort to expensive field 
experiments.

There is extensive online help which explains exactly
how to use this software, and also gives a lot 
of background about ecological monitoring. There are 
also sample geographical databases. You cannot save 
any databases that you create with this demo software. 
If you are interested in our library routines, or in
the software, or if you have any comments, please 
contact us.... we are in the help file. 


To start:

1. Under the file menu, open 'small.gis'. 

2. Under the Generate menu, first select 'vegetation', 
   and then 'groups' to generate the plant and
   animal distributions.  
   
3. Under the Count menu, choose 'Grount Count'. This
   will estimate the number of animals in the entire
   region by recording information about the animals 
   that can be seen if you were walking along the 
   transect. 

This software requires a fast computer, with a fpu if 
you intend playing with realistic situations. A high 
resolution graphics mode with at least 256 colours is 
also recommended.
