Dear Developer,

Thank you for your interest in RenderWare.

Please find the RenderWare datasheet and price list below.

Demos and API manual (Windows help file) are available from our
ftp site ftp.canon.co.uk

You can try RenderWare with the Personal Licence covered by our 30 day money back 
guarantee. We welcome Mastercard and Visa.


Regards,

Mike King

Criterion Software Ltd.,
20, Alan Turing Road,
Guildford,
Surrey, GU2 5YF,
UK.

Phone +44-483-448802, 
Fax: +44-483-448811.
Email: mking@criterion.canon.co.uk (Mike King)

*************************************************************************

RenderWare Datasheet
==================

RenderWare - Real-time 3D graphics on PCs

*	Software rendering engine for real-time 3D graphics.

*	Rich easy to use API of 400+ functions.

*	Advanced shading, including perspective texturing.

*	Cross platform support.

Only RenderWare's breakthrough technology delivers real-time 3D graphics
without 3D hardware acceleration.

Only RenderWare can deliver real-time 3D graphics where it counts, - on over 
100 million desktops.

Only RenderWare gives 3D graphics software developers access to 100 million 
customers.


RenderWare Specification
+++++++++++++++++++

Introduction
-----------------

RenderWare is a high performance, device independent 3D graphics library with 
a simple and elegant API consisting of a small number of object types and a rich 
set of associated functions.

RenderWare is aimed at Independent Software Vendors and Corporate 
developers, as a tool to assist them with the development of interactive 3D 
graphics applications or to add interactive 3D graphics capability to existing 
applications.

Developers using RenderWare will be able to dramatically reduce the 
development time of their 3D graphics applications.

Performance
-----------------
The key to RenderWare's strength lies in the quality of the API and the very fast 
software implementation that provides truly interactive 3D performance on 
today's desktop PCs without requiring 3D hardware acceleration.

RenderWare performance, polygons/sec. (under Windows 3.1)

Shading Mode	             	486/66		                     Pentium/60
________________________________________
Flat			                                  	70,000	                      	116,000
Gouraud		                         	62,000		                      	103,000
Lit Textured		                	55,000			                         92,000
Perspective		                  	35,000			                         58,000

(light sourced, hidden surface removed, based on a 4000 polygon teapot 
benchmark in 320 x 200 full screen including transformation, clipping, projection 
and rendering).

Hardware acceleration support
-----------------------------------------
RenderWare also provides support for hardware 3D accelerators. Support has 
already been announced for Matrox and ATI products under Windows and DOS.
(3D graphics card manufacturers should enquire about the RenderWare IHV 
program).

Functionality
------------------
RenderWare provides extensive 3D functionality through over 400 API calls, and 
an object based approach that gives developers easy access to the underlying 
power of RenderWare. 

RenderWare API Features
*	Multiple directional, point and spot light sources
*	Multiple orthographic and perspective cameras
*	Perspectively correct, foreshortened, masked and moving textures.
*	Environment (reflection) mapping.
*	Object instancing and hierarchical models.
*	Picking (scene, object, polygon, vertex).
*	Materials support (Ka, Kd, Ks, colour, opacity, texture).
*	Geometry sampling (vertex, edge, facet; i.e., point cloud, wirefame, solid).
*	Shading, light source sampling (facet, vertex; i.e., flat or Gouraud). 
    User 	specified shading normals at vertices.
*	Native rendering at both 8 and 16 bit color. Host environment translation 
    for 4 and 24 bit rendering.
*	Scrolled and tiled backdrop images.
*	3D sprites.
*	Palette control to allow existing 2D graphics to be tightly integrated into 
    the 3D scene.

In addition:

*	RenderWare requires no pre-processing of objects. Full deformation, 
	animation and intersection of objects is supported in real-time.
*	RenderWare provides pixel accurate hidden surface and true 3D clipping, 
	for wireframe, flat shaded, smooth specular shaded, textured and 
	perspective textured rendering.
*	RenderWare is also tightly integrated with the host's window system. This 
	allows seamless mixing of native 2D rendering (i.e, with GDI, Quickdraw 
	or Xlib), and 3D rendering.

Typical RenderWare Applications
---------------------------------------------

* Entertainment/games development and delivery
* Virtual Reality
* CAD, Model previewing and walk throughs
* Presentation graphics
* Multi-media delivery and authoring systems
* Visualization
* Simulation


What the Industry is saying about RenderWare
--------------------------------------------------------------

"RenderWare is truly an impressive product, one that takes 3D graphics to new 
performance levels," said Paul Allen, Chairman and CEO of Asymetrix 
Corporation. 

"For the entertainment software industry, RenderWare is the most important 
new breakthrough of 1994. RenderWare provides a truly interactive performance 
with no compromise on 3D functionality," said Moses Ma, Velocity's Chairman.

"This is the most amazing thing I've seen all year, Doom included" said Eric 
Haines, Editor RT News. "For speed, this seemed to beat the pants off of OpenGL 
on Daytona".

"RenderWare is an excellent choice of 3D API for developers," says Dan Wood, 
Matrox's Third Party Development Manager. 

"The ease of the programming interface and the performance of the graphics are 
just amazing," said Alan Milosevic, True-D's Engineering Director. "From start 
to finish, our application development with RenderWare took only two man 
months of effort."

"We want to ensure that the products we have in design will work well with 
RenderWare and the emerging market for interactive 3D graphics." said Henry 
Quan, ATI's Vice President of Marketing.

People ask me what can you do with RenderWare said Kim Bauckham, Media 
Magic's Managing Director, my reply is "everything you've ever wanted to do 
with interactive 3D on a PC".


Importing models and textures into RenderWare
-----------------------------------------------------------------
Tools are available for importing DXF and 3DS models and animations, and 
various texture formats. 

Cross Platform Support
-------------------------------
RenderWare software development kits are available for Windows 3.1, Chicago 
(beta) DOS 5 or later, on 386/SX and upwards. Also for Mac System 7 and UNIX 
workstation (X11).

RenderWare SDK Contents
------------------------------------
The RenderWare SDK and Utilities pack includes the following:
*	600 page API guide.
*	Delivery and debugging kernels to accelerate development.
*	Fixed point and floating point libraries to provide access to the broadest 	installed base.
*	Demos with sample source code.
*	Format converters for geometry and textures.

How to obtain more information about RenderWare
---------------------------------------------------------------------

Call, email or fax as detailed below. You can 
also download demos from our  FTP site ftp.canon.co.uk

North America, Europe, ROW
----------------------------------------
CRITERION SOFTWARE Ltd.
20, Alan Turing Road,
Guildford, GU2 5YF, UK.
Sales Hot-line +44-483-448833
Voice: +44-483-448800
Fax: +44-483-448811
email: rw-info@criterion.canon.co.uk
ftp: ftp.canon.co.uk

Japan
--------
CANON SALES CO, INC.
Software Division
Product Planning Dept. 
7-2, Nakase 1-Chome, Mihama-ku, 
Chiba City, Chiba 261, Japan
Voice:+81-43-211-9151
Fax:+81-43-211-9178



About Criterion Software.
-----------------------------------
Criterion Software Ltd., a subsidiary of Canon Inc. (Tokyo, Japan), is the leader
 in interactive 3D graphics software tools for personal computers. Criterion 
develops, markets and supports computer software products and technologies
 that expand the interactive 3D graphics frontiers on the desktop. The company licenses its products and technology to ma
jor developers. 
Criterion Software is headquartered in the United Kingdom, and markets
 its products world-wide.


Copyright 1994 Criterion Software Limited, a Canon Company. 
All rights reserved.  While every care has been taken in the 
preparation of this document, Criterion Software Ltd, accepts no 
responsibility fo any consequences of its use. We reserve the right 
to change specifications without notice.

RenderWare is a registered trademark of Canon Inc., 
3D for Windows and the Criterion logo are trademarks of
 Criterion Software Ltd. 

Patents pending.


******************************************************************
RenderWare Price List  US$   (confidential)
       
Description                                                           Price            Order No.

1) RenderWare SDK Personal Licence  $ 995        	RWSDKPL

	RenderWare single user, single platform personal 
 licence.

	Options

	a)	Email support   $199 per year.	                                    SF001
	b)	Utilities pack $250 (format converters etc.)	     UT001
	c)	Upgrades $ 495   (each)                                                    UG001


2) RenderWare SDK Commercial Licence  $10,000 	RWSDKCL

	RenderWare single platform site licence. Includes utilities pack.

	Options
	
	a)	Support contract,  per year   $ 5,000                         	SC001 				
  	includes access directly to Criterion technical
  team,	free upgrades and access to beta programs. 

	b)	10,000 run-time licences $10,000	                                RL10K

c) Unlimited run-time licences per product $25,000. 	PP001

d)	Unlimited run-time licences per annum $25,000. 	DL001


To order RenderWare please call Criterion Sales Hotline +44 (0) 483 448833
or email: 	order@criterion.canon.co.uk Mastercard and Visa welcomed.
30 day money back guarantee on personal licence.

Criterion Software Ltd.,
20, Alan Turing Road,
Guildford,
Surrey, GU2 5YF,
UK.

Voice: 	+44 (0)483 448833.
Fax: 	+44 (0)483 448811.


All prices, terms and conditions subject to change without notice.
